# Concept Map Template Use this template when the playground is about learning, exploration, or mapping relationships: concept maps, knowledge gap identification, scope mapping, task decomposition with dependencies. ## Layout ``` +--------------------------------------+ | Canvas (draggable nodes, edges) | | with tooltip on hover | +-------------------------+------------+ | | | | Sidebar: | Prompt | | • Knowledge levels | output | | • Connection types | | | • Node list | [Copy] | | • Actions | | +-------------------------+------------+ ``` Canvas-based playgrounds differ from the two-panel split. The interactive visual IS the control — users drag nodes and draw connections rather than adjusting sliders. The sidebar supplements with toggles and list controls. ## Control types for concept maps | Decision | Control | Example | |---|---|---| | Knowledge level per node | Click-to-cycle button in sidebar list | Know → Fuzzy → Unknown | | Connection type | Selector before drawing | calls, depends on, contains, reads from | | Node arrangement | Drag on canvas | spatial layout reflects mental model | | Which nodes to include | Toggle or checkbox per node | hide/show concepts | | Actions | Buttons | Auto-layout (force-directed), clear edges, reset | ## Canvas rendering Use a `` element with manual draw calls. Key patterns: - **Hit testing:** Check mouse position against node bounding circles on mousedown/mousemove - **Drag:** On mousedown on a node, track offset and update position on mousemove - **Edge drawing:** Click node A, then click node B. Draw arrow between them with the selected relationship type - **Tooltips:** On hover, position a div absolutely over the canvas with description text - **Force-directed auto-layout:** Simple spring simulation — repulsion between all pairs, attraction along edges, iterate 100-200 times with damping ```javascript function draw() { ctx.clearRect(0, 0, W, H); edges.forEach(e => drawEdge(e)); // edges first, under nodes nodes.forEach(n => drawNode(n)); // nodes on top } ``` ## Prompt output for concept maps The prompt should be a targeted learning request shaped by the user's knowledge markings: > "I'm learning [CODEBASE/DOMAIN]. I already understand: [know nodes]. I'm fuzzy on: [fuzzy nodes]. I have no idea about: [unknown nodes]. Here are the relationships I want to understand: [edge list in natural language]. Please explain the fuzzy and unknown concepts, focusing on these relationships. Build on what I already know. Use concrete code references." Only include edges the user drew. Only mention concepts they marked as fuzzy or unknown in the explanation request. ## Pre-populating with real data For codebases or domains, pre-populate with: - **Nodes:** 15-20 key concepts with real file paths and short descriptions - **Edges:** 20-30 pre-drawn relationships based on actual architecture - **Knowledge:** Default all to "Fuzzy" so the user adjusts from there - **Presets:** "Zoom out" (hide internal nodes, show only top-level), "Focus on [layer]" (highlight nodes in one area) ## Example topics - Codebase architecture map (modules, data flow, state management) - Framework learning (how React hooks connect, Next.js data fetching layers) - System design (services, databases, queues, caches and how they relate) - Task decomposition (goals → sub-tasks with dependency arrows, knowledge tags) - API surface map (endpoints grouped by resource, shared middleware, auth layers)